The concept
Evo\Wave is a 3D platformer featuring LAI-6, an A.I. with a goal to restore the world following the passage of MagnaVex who brought the world back to a retro era. Repair the Evo\Core to progress through the different graphic periods of the video game history!
Developer: MagnaVex Entertainment (UQAT) Publisher: CNM (UQAT) |
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My role: Lead Narrative Designer
- Chose the narrative direction of the story
- Created characters
- Created quests
- Created the story and worldbuilding as a team
- Created storyboards
- Did historical research on popular culture between 1980 and 2021 (movies, video games, politics, celebrities, etc.)
- Wrote dialogues for 53 characters (NPCs)
- Wrote the 3 cinematics as a team
Creation process for non-player characters (NPCs) and dialogues
- Meet the Creative Director and discuss the narrative direction for the characters and dialogues
- Do historical research (1980-2021) to help the team design characters, dialogues, cinematics, and environments
- Assign the tasks of character creation and writing to different members of the narrative team.
- Create my character sheets (background, tastes, psychological and physiological traits, roles, moodboard)
- Organize a meeting between members of the narrative team to give each other feedback
- Meet the Creative Director and make changes based on his comments
- Confirm everything with the Creative Director
- Meet the 3D modeling artists and discuss our expectations for the visual style of the characters
- Approve the visual style of the characters or request modifications
- Write dialogues
- Meet the Creative Director and make changes based on his comments
- Confirm everything with the Creative Director
- Integrate dialogues into the game
Creation process for the cinematics
- Meet the Creative Director and discuss the narrative direction of the cinematics
- Do historical research (1980-2021) to help the team design the cinematics
- Create detailed storyboards (dialogues, sounds, camera shots) as a team
- Meet the Creative Director and make changes based on his comments
- Discuss our expectations of the visual style and editing with the artist responsible for the cinematics
- Talk to the voice actor to guide his performance
- Request modifications and guide the voice actor in his work
- Talk to sound designers about the sound effects needed for cinematics
- Give feedback on the cinematics editing to the artist in charge
- Confirm everything with the Creative Director
Cinematics
Opening cinematic
Establishing the narrative direction
Introducing the characters
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Cutscene before the final battle
Going deeper into the story
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Final cutscene and post-credit scene
Final cinematic
Post-credit scene
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My main characters (NPCs)
F4CT-5
The Creative Director and narrative designers wanted an NPC inspired by one of our favorite former professors at UQAT (University of Quebec in Abitibi-Temiscamingue) who taught us the history of video games.
Thus, F4CT-5 possesses several personality traits of the professor, such as his pleasure in teasing his students and teaching the history of video games through “Fact Sheets” to be found in the levels. Additionally, his visual style (glasses, jacket, tie) is inspired by the professor's fashion sense. |
MagnaVex
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