The concept
Genre: Walking Simulator, Horror, Story-driven
Game engine: Unreal 5
A woman, overwhelmed by depression, watches her home become the mirror of her mental state. Her dwelling gradually takes on the appearance of a ship on the verge of capsizing, just like herself, who is on the brink of being engulfed by her depression.
Game engine: Unreal 5
A woman, overwhelmed by depression, watches her home become the mirror of her mental state. Her dwelling gradually takes on the appearance of a ship on the verge of capsizing, just like herself, who is on the brink of being engulfed by her depression.
What I did:
- Narrative design (as a team)
- Level design (hallway 1 and 2)
- Programming (world event - Hallway 1 and 2)
- Animation (Hallway 1 and 2)
- Assets and VFX integration (hallway 1 and 2)
- SFX integration and mixing (hallway 1 and 2)
- Lighting (hallway 1 and 2)
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