The concept
Genre: Walking Simulator, War, Story-driven
Game engine: Unreal 5
A soldier, suffering from post-traumatic stress after experiencing the First World War in the trenches, endeavors to disentangle his memories from the past and the present.
Game engine: Unreal 5
A soldier, suffering from post-traumatic stress after experiencing the First World War in the trenches, endeavors to disentangle his memories from the past and the present.
What I did:
- Narrative design (as a team)
- Level design (first trench)
- Programming (playable character, world event - trench 1)
- Animation (playable character, world event - trench 1)
- Assets and VFX integration (trench 1)
- SFX integration and mixing (trench 1)
- Lighting (trench 1)